Manhunt 2 is a stealth-based psychological horror video game published by Rockstar Games. It was developed by Rockstar London for Microsoft Windows and PlayStation 2, Rockstar Leeds for the PlayStation Portable, and Rockstar Toronto for the Wii. It is the sequel to 2003's Manhunt and was released in North America on October 29, 2007 and in the UK on October 31, 2008. The game follows Daniel Lamb, a mental patient suffering from amnesia as he tries to uncover his identity. He is accompanied by Leo Kasper, a sociopathic assassin who guides Daniel in his journey.
Originally scheduled for North American and European release in July, the game was suspended by Rockstar's parent company Take-Two Interactive when it was refused classification in the United Kingdom and Ireland, and given an Adults Only (AO) rating in the United States. As neither Nintendo, Microsoft, nor Sony Computer Entertainment allow AO titles on their systems, this effectively meant the game would have been banned in the US. In response to these ratings problems, Rockstar edited the game, blurring the screen during the game's executions and removing the scoring system, where players were awarded for particularly brutal killings. This edited version was given an M rating in the US by the ESRB and was released on October 29. However, the BBFC still refused to classify the edited version for UK release. Rockstar appealed their decision, and ultimately, the Video Appeals Committee voted that the game could be released with an 18 cert.
First the Earth was flat
But it fattened up when we didn't fall off
Now we spin laps around the Sun
Oh the gods lost 2-1
The host of Heaven pointed out to us from light years away
We're surrounded by a billion galaxies
Things are not always, things are not always how they seem
Will you be ready (will you be ready?)
The interim of life has got you tiptoed and pinning all your hopes on the top dog of dreams
You're not alone in this
The polyfilla way looks strong in the weakness of the gaps
Things are not always, things are not always how they seem
They don't turn out always, don't quite turn out always how we think
Will we be ready (will we be ready?)
I'm dying to know what's in your head
I'm dying to know how it all got in there
I'm dying to know, to help make some sense of it all
I'm dying to know, tell me is it my fault?
And I care about you darling
And I care about you
Course I care about you
More than anyone else
Things are not always, things are not always how they seem
They don't turn out always, don't quite turn out always how we think